DiploSMP › Rules

Rules — anything goes

Short version: pretty much anything goes. Two things will get you removed. That is the whole list.

Anything goes

Raid, betray, ally, blockade, bargain hard, wage war. PvP is on. The server is built around nations and borders, so conflict is the point — play how you want and settle it in the game rather than in a ticket.

1. No heavy cheats

The line is anything that ruins the game for everyone else. Performance mods such as Sodium, Lithium and Fabulously Optimized are entirely fine — the problem is mods that hand you information or capability the game does not intend you to have.

2. No spawn camping new players

Do not sit at spawn farming people who just joined. Let them get on their feet first. Fight someone who can fight back.

Land claims

There is no rule against griefing — there is a claim system instead. Claims are free for every player and mechanically stop anyone else breaking, placing or opening anything inside them.

So if you care about a build, claim it. Nothing outside a claim is protected, and "I had not claimed it yet" is not something staff can undo.

Accounts

Your name on the server is your real Minecraft name. Every player gets one optional nickname change, ever, and you are warned before it locks. That is deliberate: reputation should follow you.